BOSS
跳回场地中心
BOSS
目标圈取消身位限制
3.0s
BOSS
读条 Ensemble Assemble
说明
无实际意义
Arcady Night Fever
4.8s
BOSS
读条 Arcady Night Fever 连续钢铁月环
BOSS
对随机不重复
发动 Get Down! magical 95000
受到魔法攻击的伤害增加
9
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
40.5
45°扇形 八方
BOSS
对随机不重复
发动 Get Down! magical 95000
受到魔法攻击的伤害增加
9
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
43
45°扇形 八方
BOSS
对随机不重复
发动 Get Down! magical 95000
受到魔法攻击的伤害增加
9
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
25.5
45°扇形 八方
BOSS
对随机不重复
发动 Get Down! magical 95000
受到魔法攻击的伤害增加
9
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
28
45°扇形 八方
BOSS
对随机不重复
发动 Get Down! magical 95000
受到魔法攻击的伤害增加
9
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
25.5
45°扇形 八方
BOSS
对随机不重复
发动 Get Down! magical 95000
受到魔法攻击的伤害增加
9
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
18
45°扇形 八方
BOSS
对随机不重复
发动 Get Down! magical 95000
受到魔法攻击的伤害增加
9
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
30.5
45°扇形 八方
BOSS
对随机不重复
发动 Get Down! magical 95000
受到魔法攻击的伤害增加
9
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
23
45°扇形 八方
机制

Arcady Night Fever

读条后,
BOSS
会每隔约 2.5s 交替释放钢铁/月环,首次固定为钢铁且有范围提示
钢铁/月环的范围与 Inside Out / Outside In 相同,半径分别为 7m5m
每次钢铁/月环的同时,对随机不重复玩家发动一次名为 Get Down!45°扇形 攻击

Get Down!

45°扇形 攻击,对玩家造成 magical 95000
受到魔法攻击的伤害增加
9
,并附加时长不等的
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
共计 8 次,每次点名随机不重复玩家,且不会连续点名
,亦不会连续点名
换言之,全员都会被点名1次,且这一轮点了
,下一轮就必定点名
,反之亦然
每轮攻击都会被记录位置,并在下一轮的同位置再复读1次 (类似 M1S 的扇形引导)

Wavelength (α|β)

被扇形攻击的人会被依次赋予时长不等的
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
第1、3、5、7次扇形赋予
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
40.5
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
25.5
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
25.5
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
30.5
,第8次扇形时会变为
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
23
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
13
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
18
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
28
第2、4、6、8次扇形赋予
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
43
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
28
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
18
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
23
,第8次扇形时会变为
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
28
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
18
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
13
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
23
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
倒计时结束 时,会进行一个半径 2m 的小范围检定:
2m 内有 同时长异种debuff ,则共同产生一个 小范围AoE伤害 Minor Freak Out magical 30000
受到魔法攻击的伤害增加
19
否则,产生一个 单体伤害 Freak Out magical 100000
无属性持续伤害,体力逐渐流失
15
30000/3s

Grooviness

机制开始时会出现一个计量槽,累积满时会奖励一段LB
错误处理会导致计量值积攒变慢,若本阶段完全正确处理则会累积 66 点计量值
Grooviness 66
说明
钢铁/月环共计8轮,首轮固定钢铁
第1轮时场上只有1个扇形,第2~8轮场上同时会有2个扇形(1个本轮次,1个上一轮复读)
最后第9轮时,没有钢铁/月环,但还有第8轮的扇形复读
扇形总是交替点名
,但首轮点名随机,以下图示以先点名
为例
Arcady Night Fever 1
第1轮
Arcady Night Fever 2
第2n轮,1≤n≤4
Arcady Night Fever 3
第2n+1轮,1≤n≤3
Arcady Night Fever 4
第9轮
解法
这里只阐述钢铁/月环+扇形的处理,至于debuff则会在下个机制 Let's Dance! 中一并处理
由于每人都会被点名1次扇形,显然应该按八方分散处理
而扇形还会在原地复读1次,被点名后需要临时去其他人处躲避
又因为扇形会交替点名
,故只能临时去 同职能 位置处躲避,否则可能会再吃1次扇形
因此应该采用 同职能相邻分布 的八方站位,而非 同职能间隔分布 的标准八方站位
这里我们规定,
站上半场,
站下半场,处理流程如下:
Arcady Night Fever Solution 1

初始站位

初始按斜八方站位
由于扇形仅有45°,这里站位不需要非常精确
只要相邻的人相互不要靠太近即可
Arcady Night Fever Solution 2

第1轮

躲避钢铁
假设扇形点名
H1 H1
,则
H1 H1
下一轮要离开原位置躲避
Arcady Night Fever Solution 3

第2n轮,1≤n≤3

躲避月环
上一轮被点扇形的人注意在 同职能的半场 躲避
如图中的
H1 H1
只能在上半场躲避,不应去下半场
躲避完复读的扇形后,注意返回原位置
Arcady Night Fever Solution 4

第2n+1轮,1≤n≤3

躲避钢铁
上一轮被点扇形的人注意在 同职能的半场 躲避
如图中的
D1 D1
只能在下半场躲避,不应去上半场
躲避完复读的扇形后,注意返回原位置
Arcady Night Fever Solution 5

第8轮

躲避月环
假设上一轮
ST ST
被点扇形,本轮
D4 D4
被点扇形
上一轮被点扇形的人注意在 同职能的半场 躲避
躲避完复读的扇形后,注意返回原位置
Arcady Night Fever Solution 6

第9轮

本轮没有钢铁/月环,但还有第8轮的扇形复读,注意躲避

动态演示

当前点名顺序:
Let's Dance!
5.8s
BOSS
读条 Let's Dance! 连续左右刀
第1组
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
范围检定
  • 正确 Minor Freak Out magical 30000
    受到魔法攻击的伤害增加
    19
    小范围AoE
  • 错误 Freak Out magical 100000
    无属性持续伤害,体力逐渐流失
    15
    30000/3s 单体
第2组
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
范围检定
  • 正确 Minor Freak Out magical 30000
    受到魔法攻击的伤害增加
    19
    小范围AoE
  • 错误 Freak Out magical 100000
    无属性持续伤害,体力逐渐流失
    15
    30000/3s 单体
第3组
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
范围检定
  • 正确 Minor Freak Out magical 30000
    受到魔法攻击的伤害增加
    19
    小范围AoE
  • 错误 Freak Out magical 100000
    无属性持续伤害,体力逐渐流失
    15
    30000/3s 单体
第4组
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
范围检定
  • 正确 Minor Freak Out magical 30000
    受到魔法攻击的伤害增加
    19
    小范围AoE
  • 错误 Freak Out magical 100000
    无属性持续伤害,体力逐渐流失
    15
    30000/3s 单体
机制

Let's Dance!

BOSS
从左到右依次连线北侧场外的8只青蛙,根据青蛙的姿态连续发动左/右半场刀
可对玩家造成 Let's Dance! magical 125000
攻击所造成的伤害降低
30
25%↓
Let's Dance!
Let's Dance! Left
攻击左/西半场
Let's Dance! Right
攻击右/东半场
注意观察青蛙举起的手,其指向即为BOSS发动左/右刀的方向

Wavelength (α|β)

Let's Dance! 读条开始时,
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
倒计时剩余 8131823
如前文所述:
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
倒计时结束 时,会进行一个半径 2m 的小范围检定:
2m 内有 同时长异种debuff ,则共同产生一个 小范围AoE伤害 Minor Freak Out magical 30000
受到魔法攻击的伤害增加
19
否则,产生一个 单体伤害 Freak Out magical 100000
无属性持续伤害,体力逐渐流失
15
30000/3s
因此,在躲避连续左右刀的同时,还需要处理这些debuff

Grooviness

Arcady Night Fever 机制开始时会出现一个计量槽,累积满时会奖励一段LB
错误处理会导致计量值积攒变慢,若本阶段完全正确处理则会累积 34 点计量值
算上 Arcady Night Fever 阶段正确处理累积的 66 点,恰好可以攒满计量槽
Grooviness 100
解法:日野主流
Let's Dance! 读条开始时,
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
倒计时剩余 8131823
众人按自身倒计时长短,沿场地中轴线自北向南如下排队
Let's Dance! Solution 1
之后只需专注躲避左右刀,
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
倒计时结束时会自动配对处理
注意
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
的范围检定非常小,只有 2m ,因此躲避左右刀时不要离开中轴线太远,以免判定失败
解法:排队优化
由于
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
配对处理后会赋予玩家
受到魔法攻击的伤害增加
19
,而左右刀是魔法伤害,处理完
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
的玩家一旦失误就会暴毙
又因为视角限制,越靠近场地北边越不利于观察场外的青蛙
因此将主流解法中的排队顺序倒转,让更先处理
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
的玩家离北边更远,增加后续躲避左右刀的容错
Let's Dance! Solution 2
Let's Pose!
5.0s
BOSS
全员 全员
读条 Let's Pose!
  • 全程正确
    An impeccable Arcady Night Fever performance is inspiring excessive confidence. Damage dealt is increased.
    20
    ?%↑
  • 有过错误 magical 150000
机制
奖/惩判定,从 Arcady Night Fever 开始到 Let's Dance! 结束期间:
若全程正确处理:奖励
An impeccable Arcady Night Fever performance is inspiring excessive confidence. Damage dealt is increased.
20
?%↑
否则:惩罚 Let's Pose! magical 150000
错误处理包括但不限于:吃到钢铁/月环、吃到复读扇形、吃到左右刀、
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
配对失败等
奖/惩判定是每个人独立计算的,但若
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
配对失败,两人均会受到惩罚
获得奖励会有如下提示:
Perfect Groove
BOSS
目标圈恢复身位限制
说明
MT MT
注意:若需要调整
BOSS
位置(参见 Ride the Waves 解法:近战优化 ),此时是最佳时机
BOSS
一仇 一仇
发动 攻击 physical 55000
BOSS
一仇 一仇
发动 攻击 physical 55000
BOSS
一仇 一仇
发动 攻击 physical 55000
BOSS
一仇 一仇
发动 攻击 physical 55000
4.0s
BOSS
读条 Flip to (A|B)-side 延迟生效
Ride the Waves
3.5s
BOSS
读条 Ride the Waves 步进式地火
说明
双T 双T
注意:若采用 解法:日野主流 ,读条后只有 5s 调整
BOSS
位置
MT MT
尽快拉到两列安全列之间,以免近战罚站,
ST ST
可视情况挑衅带位
BOSS
一仇 一仇
发动 攻击 physical 55000
BOSS
一仇 一仇
发动 攻击 physical 55000
5.0s
  • BOSS
    全员 全员
    读条 Quarter Beats magical 125000
    受到魔法攻击的伤害增加
    2
    二二分摊
  • BOSS
    全员 全员
    读条 Eighth Beats magical 125000
    受到魔法攻击的伤害增加
    2
    分散
BOSS
一仇 一仇
发动 攻击 physical 55000
5.0s
  • BOSS
    全员 全员
    读条 Quarter Beats magical 125000
    受到魔法攻击的伤害增加
    2
    二二分摊
  • BOSS
    全员 全员
    读条 Eighth Beats magical 125000
    受到魔法攻击的伤害增加
    2
    分散
机制

Ride the Waves

场地 北边 出现步进式地火预兆,地火行进方向固定由北向南,只有如下两种情况
Ride the Waves Omen (2nd & 5th Column)
情形1:初始第2、5列安全
Ride the Waves Omen (4th & 7th Column)
情形2:初始第4、7列安全
在地火行进至南半场时,安全区会固定向第3、6列拐一下,最终形成如下的图形
Ride the Waves Final (Initial 2nd & 5th Column)
情形1:初始第2、5列安全
Ride the Waves Final (Initial 4th & 7th Column)
情形2:初始第4、7列安全

Quarter Beats

点名 4
4
的半径 4m 的圆形AoE,二人分摊时造成 magical 125000
受到魔法攻击的伤害增加
2

Eighth Beats

点名
全员 全员
的半径 5m 的圆形AoE,造成 magical 125000
受到魔法攻击的伤害增加
2
说明
Ride the Waves 期间会有两次不同的 (Quarter|Eighth) Beats
第1次 (Quarter|Eighth) Beats 判定时,地火刚好跑完北半场
Ride the Waves Half (Initial 2nd & 5th Column)
情形1:初始第2、5列安全
Ride the Waves Half (Initial 4th & 7th Column)
情形2:初始第4、7列安全
第2次 (Quarter|Eighth) Beats 判定时,地火刚好跑完整个场地
Ride the Waves Final (Initial 2nd & 5th Column)
情形1:初始第2、5列安全
Ride the Waves Final (Initial 4th & 7th Column)
情形2:初始第4、7列安全
解法:日野主流
以初始第2、5列安全为例
地火预兆出现后,
MT MT
迅速将
BOSS
拉到两列安全列之间,以免近战罚站,
ST ST
可视情况挑衅带位
Ride the Waves JP Solution 1/5
第1次 (Quarter|Eighth) Beats 站位如下
Ride the Waves JP Solution 2/5
情形1: Quarter Beats
Ride the Waves JP Solution 3/5
情形2: Eighth Beats
第2次 (Quarter|Eighth) Beats 站位如下
Ride the Waves JP Solution 4/5
情形1: Quarter Beats
Ride the Waves JP Solution 5/5
情形2: Eighth Beats
此时由于
BOSS
位置很难调整,近战有可能会罚站
解法:近战优化
以初始第2、5列安全为例
MT MT
注意:在
BOSS
目标圈 恢复身位限制时 ,预先将
BOSS
拉到南半场
由于第1次 (Quarter|Eighth) Beats 判定时,南半场没有地火,近战组大可不必去北半场没苦硬吃
且远程组去北半场也不会增加处理难度,因此,可以将近战组和远程组整体换位,如下
Ride the Waves Optimize Solution 1/4
情形1: Quarter Beats
Ride the Waves Optimize Solution 2/4
情形2: Eighth Beats
这样一来,第1次 (Quarter|Eighth) Beats 判定时,近战组在南半场的站位就会非常宽松
且第2次 (Quarter|Eighth) Beats 判定前,
MT MT
也会有更多时间将
BOSS
拉到两列安全列之间
相应的,第2次 (Quarter|Eighth) Beats 判定时,站位如下
Ride the Waves Optimize Solution 3/4
情形1: Quarter Beats
Ride the Waves Optimize Solution 4/4
情形2: Eighth Beats
对比 解法:日野主流 ,由于安全区的拐点尚未到来,无需调整
BOSS
位置,近战始终不会罚站
BOSS
一仇 一仇
发动 攻击 physical 55000
BOSS
跳回场地中心
5.0s
  • BOSS
    读条 Inside Out 钢铁+月环
  • BOSS
    读条 Outside In 月环+钢铁
说明
此时北半场已经没有地火,简单躲避即可
5.0s
BOSS
读条 (2|3|4)-snap Twist & Drop the Needle 连续左右刀
  • Flip to A-side 伤害判定 Play A-side magical 95000
    受到魔法攻击的伤害增加
    2
    45°扇形 职能分散
  • Flip to B-side 伤害判定 Play B-side magical 125000
    受到魔法攻击的伤害增加
    2
    8m宽直线 四四分摊
5.0s
BOSS
一仇 一仇
二仇 二仇
读条 Deep Cut magical 300000
受到魔法攻击的伤害增加
2
无属性持续伤害,体力逐渐流失
15
34000/3s 45°扇形 死刑
5.0s
BOSS
全员 全员
读条 Celebrate Good Times magical 180000 AoE
BOSS
一仇 一仇
发动 攻击 physical 55000
BOSS
一仇 一仇
发动 攻击 physical 55000
BOSS
跳回场地中心
Frogtourage
3.0s
BOSS
读条 Frogtourage “龙龙凤凤笨笨”
机制
场地一组相邻正点边缘出现 4 只青蛙, 两两一组
它们会踩着太空步给场地划线,被线包围的区域会受到AoE攻击
Frogtourage
每组青蛙从场地一侧移动到对侧后会转90°继续移动,有相背而行或相向而行两种可能
下图以北边出现的青蛙为例,青蛙移动到南边后,左图青蛙相背而行,右图青蛙相向而行
Frogtourage 1/4
情形1:相背而行,最终两侧危险
Frogtourage 2/4
情形2:相向而行,最终中央危险
于是,划线包围的区域便有场地两侧或中央两种可能
两组青蛙划线包围的危险区域必然是一组两侧、一组场中,最终形成的效果如下
Frogtourage 3/4
情形1:AC外侧安全
Frogtourage 3/4
情形2:BD外侧安全
BOSS
一仇 一仇
发动 攻击 physical 55000
BOSS
一仇 一仇
发动 攻击 physical 55000
BOSS
一仇 一仇
发动 攻击 physical 55000
5.0s
  • BOSS
    全员 全员
    读条 Quarter Beats magical 125000
    受到魔法攻击的伤害增加
    2
    二二分摊
  • BOSS
    全员 全员
    读条 Eighth Beats magical 125000
    受到魔法攻击的伤害增加
    2
    分散
说明
Frogtourage 会和 (Quarter|Eighth) Beats 同时判定,我们必须在限定的安全区内处理分摊/分散
解法
首先要做的是确定 Frogtourage 的安全区
由于两组青蛙划线包围的危险区域必然是不同类型(场中或两侧),因此只需要固定观察一组青蛙
以纵向出现的青蛙为例,在看到 A / C 出现的青蛙 移动到对侧 后:
若它们相背而行,则安全区为 A / C 外侧
若它们相向而行,则安全区为 B / D 外侧
接着视情况处理 (Quarter|Eighth) Beats

Quarter Beats

Frogtourage Solution 1/4
情形1:AC外侧安全
Frogtourage Solution 2/4
情形2:BD外侧安全

Eighth Beats

Frogtourage Solution 3/4
情形1:AC外侧安全
Frogtourage Solution 4/4
情形2:BD外侧安全