00:00.0
MT MT
开怪,将
BOSS
固定在场中偏南一点的位置
Deep Cut
00:00.0
00:00.0
5.0s
BOSS
一仇 一仇
二仇 二仇
读条 Deep Cut magical 300000
受到魔法攻击的伤害增加
2
无属性持续伤害,体力逐渐流失
15
34000/3s 45°扇形 死刑
机制
点名 一二仇45°扇形死刑 ,对 防护职业 造成 magical 300000
受到魔法攻击的伤害增加
2
,附加
无属性持续伤害,体力逐渐流失
15
34000/3s
解法
Deep Cut Solution
MT MT
BOSS
左前 引导,
ST ST
BOSS
右前 引导
由于首次出现在开场不久,
ST ST
注意 及时建立仇恨
00:00.0
BOSS
跳回场地中心
Flip to (A|B) Side
00:00.0
00:00.0
4.0s
BOSS
读条 Flip to (A|B)-side 延迟生效
00:00.0
00:00.0
5.0s
BOSS
读条 (2|3|4)-snap Twist & Drop the Needle 连续左右刀
00:00.0
  • Flip to A-side 伤害判定 Play A-side magical 95000
    受到魔法攻击的伤害增加
    2
    45°扇形 职能分散
  • Flip to B-side 伤害判定 Play B-side magical 125000
    受到魔法攻击的伤害增加
    2
    8m宽直线 四四分摊
机制
Flip to (A|B)-side
根据读条不同, 在下次 (2|3|4)-snap Twist & Drop the Needle ,追加 扇形分散直线分摊
Flip to A-side

Flip to A-side

点名随机 1
1
1
45°扇形分散 magical 95000
受到魔法攻击的伤害增加
2
A-side Mark
BOSS
头上会出现此标记
Flip to B-side

Flip to B-side

点名 2
8m宽直线分摊 magical 500000
受到魔法攻击的伤害增加
2
4人分摊时每人 magical 125000
受到魔法攻击的伤害增加
2
B-side Mark
BOSS
头上会出现此标记
(2|3|4)-snap Twist & Drop the Needle
根据读条和特效不同,先攻击一侧半场 (2|3|4) 次,再攻击另一侧半场 1
(2|3|4)-snap Twist & Drop the Needle (Left First)
先攻击左侧半场 (2|3|4) 次,再攻击右侧半场 1
(2|3|4)-snap Twist & Drop the Needle (Right First)
先攻击右侧半场 (2|3|4) 次,再攻击左侧半场 1
之后会紧接 Flip to (A|B)-side 的追加攻击
解法:日野主流
先根据读条和特效躲避 (2|3|4)-snap Twist & Drop the Needle ,最后 统一 如下站位:
站在 目标圈内环和场地对角线 上,
则站在 场地中轴线
Flip to (A|B)-side Solution
站位参考
Flip to (A|B)-side Solution: Flip to A-side
情形1: Flip to A-side
Flip to (A|B)-side Solution: Flip to B-side
情形2: Flip to B-side
由于扇形分散的角度较窄,而直线分摊的宽度较宽
因此,只要按上图站位,无论之前读条是 Flip to A-side 还是 Flip to B-side ,都可 直接无视
解法:三五分摊
先根据读条和特效躲避 (2|3|4)-snap Twist & Drop the Needle躲完最后一刀后 如下站位:
站在 场地中轴线
则站在 第二轮安全半场的场地对角线 上,并且 不要超过目标圈内环
Flip to (A|B)-side Solution (35)
站位参考
Flip to (A|B)-side Solution: Flip to A-side (35)
情形1: Flip to A-side
Flip to (A|B)-side Solution: Flip to B-side (35)
情形2: Flip to B-side
注意上图是以左右刀最后一刀打右半场为例,若最后一刀打左半场,则
的站位是镜像对称的
解法:日野主流 相比,同样可以无视 A/B ,并且不需要再穿回之前的危险半场,利好
代价是
H1 H1
要注意给自己单减,否则三人分摊可能会暴毙
00:00.0
00:00.0
4.0s
BOSS
读条 Flip to (A|B)-side 延迟生效
说明
必定和前一次不同
00:00.0
00:00.0
5.0s
BOSS
读条 (2|3|4)-snap Twist & Drop the Needle 连续左右刀
说明
必定和前一次不同
00:00.0
  • Flip to A-side 伤害判定 Play A-side magical 95000
    受到魔法攻击的伤害增加
    2
    45°扇形 职能分散
  • Flip to B-side 伤害判定 Play B-side magical 125000
    受到魔法攻击的伤害增加
    2
    8m宽直线 四四分摊
00:00.0
00:00.0
5.0s
BOSS
全员 全员
读条 Celebrate Good Times magical 180000 AoE
00:00.0
BOSS
跳回场地中心
Disco Infernal
00:00.0
00:00.0
4.0s
BOSS
全员 全员
读条 Disco Infernal magical 125000
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
AoE
机制
全员 全员
造成 magical 125000 ,附加
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
24
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
32
必定是同一种,
必定是另一种
在稍后的 Funky Floor 机制中,场地上会出现 地面AoE聚光灯
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
倒计时结束
  • 若站在 聚光灯 下,且该 聚光灯 其它 同时长 的人,则
    Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
    转变为
    Struck a groovy pose to the adulation of all on the dance floor. Cannot stop thinking about it, resulting in increased magic damage taken.
  • 站在 聚光灯 下,或所站 聚光灯 其它 同时长 的人,则
    Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
    转变为
    Publicly failed to strike a groovy pose. Ego injury is resulting in greatly increased magic damage taken.
Struck a groovy pose to the adulation of all on the dance floor. Cannot stop thinking about it, resulting in increased magic damage taken.
表示机制处理成功,但此时会有 魔法受伤加重 的副作用,需要注意避开 地面AoE
Publicly failed to strike a groovy pose. Ego injury is resulting in greatly increased magic damage taken.
表示机制处理失败,玩家会被一个名为 Shame 的超高伤害击飞上天秒杀
倒计时结束后的一段时间内,玩家 无法做出任何行动 ,因此要预先规划站位
简而言之,玩家需要在
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
倒计时结束独占 一盏 安全聚光灯
这里的 独占 是指 同时长
Funky Floor
00:00.0
00:00.0
2.5s
BOSS
读条 Funky Floor
机制
地面出现间隔的 AoE区域 和8盏 聚光灯AoE区域聚光灯 位置会不断变化
地面AoE 每4秒交替变化,完整周期为 8
聚光灯 则按移动4秒、停止4秒的节奏循环
外围4盏 聚光灯 的运动周期为 8
内部4盏 聚光灯 由于会再折返1次,运动周期为 16
聚光灯 的作用是处理 Disco Infernal 赋予的
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
场上同时只会有 4聚光灯 停在安全格子上
玩家需要在
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
倒计时结束时站进安全格子的 聚光灯
解法
仅需关注场中4块方格的初始状态,共2种模式
Funky Floor Solution A
模式1
Funky Floor Solution B
模式2
远程组:
  • 模式1:最终安全格为 标点1标点3 所在 方格
  • 模式2:最终安全格为 标点2标点4 所在 方格
近战组:先在 粉色点 待机,等
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
倒计时快结束时,观察 聚光灯 会停在旁边哪个 方格 即可
说明:解法底层原理详解
如前文所述:
  • 地面AoE 的变化周期为 8
  • 外围4盏 聚光灯 的变化周期为 8 秒;内部4盏 聚光灯 的变化周期为 16
由于 聚光灯 周期是 地面AoE 周期的整数倍
因此 聚光灯地面AoE 的初始状态就决定了后续的所有变化
聚光灯地面AoE 的初始状态仅有如下4种:
Funky Floor Implementation 1 Funky Floor Implementation 2 Funky Floor Implementation 3 Funky Floor Implementation 4
以玩家被赋予
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
24
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
32
为始,约 4s聚光灯地面AoE 开始变化
因此,对于 地面AoE
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
24
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
32
倒计时结束时, 地面AoE 实际分别经历了 20s28s 的变化时间
亦即若干个完整周期 + 半个周期,这半个周期刚好会把危险地板和安全地板再交换1次
故初始危险地板即为
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
倒计时结束时的安全地板
对于外围 聚光灯
1周期包含 4s 运动和 4s 停止,
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
倒计时结束时, 聚光灯 刚好处于停在四角 4s 的阶段
因此,若要找外围安全地板的 聚光灯 ,只需要去找四角的初始危险地板即可
对于内场 聚光灯
1周期包含 4s 运动至对侧、 4s 停止在对侧、 4s 运动回初始位置、再 4s 停止在初始位置
因此,
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
24
倒计时结束时, 聚光灯 经历了 20s 变化,处于停止在对侧 4s 的阶段
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
24
应找初始无 的危险地板(
同理,
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
32
倒计时结束时, 聚光灯 经历了 28s 变化,处于停止在初始位置 4s 的阶段
Consumed by the Disco Infernal and condemned to strike a groovy pose when this effect expires. Failure to stand alone in the spotlight when posing will result in damage taken.
32
应找初始有 的危险地板(
而解法示意图中的 粉色点 斜向相邻的两个 方格 恰好就是 要找的危险地板
Inside Out | Outside In
00:00.0
00:00.0
5.0s
  • BOSS
    读条 Inside Out 钢铁+月环
  • BOSS
    读条 Outside In 月环+钢铁
机制

Inside Out

BOSS
以自身为中心,先释放半径 7m 的圆形AoE,再释放半径 5m 的环形AoE

Outside In

BOSS
以自身为中心,先释放半径 5m 的环形AoE,再释放半径 7m 的圆形AoE
Inside Out | Outside In: Circle
圆形AoE
Inside Out | Outside In: Ring
环形AoE
说明
BOSS
目标圈外环半径也是 5m ,站进目标圈即可躲避环形AoE
此时 Funky Floor 的效果还未结束,注意同时躲避 地面AoE
00:00.0
00:00.0
4.0s
BOSS
读条 Flip to (A|B)-side 延迟生效
00:00.0
00:00.0
5.0s
BOSS
读条 (2|3|4)-snap Twist & Drop the Needle 连续左右刀
说明
此时 Funky Floor 的效果还未结束,注意同时躲避 地面AoE
00:00.0
Funky Floor 效果结束
00:00.0
  • Flip to A-side 伤害判定 Play A-side magical 95000
    受到魔法攻击的伤害增加
    2
    45°扇形 职能分散
  • Flip to B-side 伤害判定 Play B-side magical 125000
    受到魔法攻击的伤害增加
    2
    8m宽直线 四四分摊
00:00.0
00:00.0
5.0s
BOSS
全员 全员
读条 Celebrate Good Times magical 180000 AoE
00:00.0
00:00.0
5.0s
BOSS
一仇 一仇
二仇 二仇
读条 Deep Cut magical 300000
受到魔法攻击的伤害增加
2
无属性持续伤害,体力逐渐流失
15
34000/3s 45°扇形 死刑
00:00.0
BOSS
跳回场地中心
00:00.0
BOSS
新增
具有方向要求的技能击中时默认方向正确
,目标圈取消身位限制
00:00.0
00:00.0
3.0s
BOSS
读条 Ensemble Assemble
说明
无实际意义
Arcady Night Fever
00:00.0
00:00.0
4.8s
BOSS
读条 Arcady Night Fever 连续钢铁月环
00:00.0
BOSS
对随机不重复
发动 Get Down! magical 95000
受到魔法攻击的伤害增加
9
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
40.5
45°扇形 八方 分散
00:00.0
BOSS
对随机不重复
发动 Get Down! magical 95000
受到魔法攻击的伤害增加
9
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
43
45°扇形 八方 分散
00:00.0
BOSS
对随机不重复
发动 Get Down! magical 95000
受到魔法攻击的伤害增加
9
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
25.5
45°扇形 八方 分散
00:00.0
BOSS
对随机不重复
发动 Get Down! magical 95000
受到魔法攻击的伤害增加
9
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
28
45°扇形 八方 分散
00:00.0
BOSS
对随机不重复
发动 Get Down! magical 95000
受到魔法攻击的伤害增加
9
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
25.5
45°扇形 八方 分散
00:00.0
BOSS
对随机不重复
发动 Get Down! magical 95000
受到魔法攻击的伤害增加
9
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
18
45°扇形 八方 分散
00:00.0
BOSS
对随机不重复
发动 Get Down! magical 95000
受到魔法攻击的伤害增加
9
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
30.5
45°扇形 八方 分散
00:00.0
BOSS
对随机不重复
发动 Get Down! magical 95000
受到魔法攻击的伤害增加
9
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
23
45°扇形 八方 分散
机制

Arcady Night Fever

读条后,
BOSS
会每隔约 2.5s 交替释放钢铁/月环,首次固定为钢铁且有范围提示
钢铁/月环的范围与 Inside Out / Outside In 相同,半径分别为 7m5m
每次钢铁/月环的同时,对随机不重复玩家发动一次名为 Get Down!45°扇形 攻击

Get Down!

45°扇形 攻击,对玩家造成 magical 95000
受到魔法攻击的伤害增加
9
,并附加时长不等的
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
若已持有
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
,并在
受到魔法攻击的伤害增加
消失后再次吃到扇形,则不会覆盖已有的
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
共计 8 次,每次点名随机不重复玩家,且不会连续点名
,亦不会连续点名
换言之,全员都会被点名1次,且这一轮点了
,下一轮就必定点名
,反之亦然
每轮攻击都会被记录位置,并在下一轮的同位置再复读1次 (类似 M1S 的扇形引导)

Wavelength (α|β)

被扇形攻击的人会被依次赋予时长不等的
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
第1、3、5、7次扇形赋予
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
40.5
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
25.5
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
25.5
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
30.5
,第8次扇形时会变为
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
23
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
13
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
18
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
28
第2、4、6、8次扇形赋予
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
43
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
28
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
18
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
23
,第8次扇形时会变为
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
28
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
18
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
13
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
23
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
倒计时结束 时,会进行一个半径 2m 的小范围检定:
若范围内 同时长同种debuff ,则共同产生 团灭级全屏伤害 Major Freak Out magical >1000000
若范围内 同时长异种debuff ,则共同产生 小范围圆形伤害 Minor Freak Out magical 30000
受到魔法攻击的伤害增加
19
若范围内 同时长异种debuff ,则产生 单体伤害 Freak Out magical 100000
无属性持续伤害,体力逐渐流失
15
30000/3s

Grooviness

机制开始时会出现一个计量槽,累积满时会奖励
极限技
LB×1
错误处理会导致计量值积攒变慢,若本阶段完全正确处理则会累积 66 点计量值
Grooviness 66
说明
钢铁/月环共计8轮,首轮固定钢铁
第1轮时场上只有1个扇形,第2~8轮场上同时会有2个扇形(1个本轮次,1个上一轮复读)
最后第9轮时,没有钢铁/月环,但还有第8轮的扇形复读
扇形总是交替点名
,但首轮点名随机,以下图示以先点名
为例
Arcady Night Fever 1
第1轮
Arcady Night Fever 2
第2n轮,1≤n≤4
Arcady Night Fever 3
第2n+1轮,1≤n≤3
Arcady Night Fever 4
第9轮
解法
这里只阐述钢铁/月环+扇形的处理,至于debuff则会在下个机制 Let's Dance! 中一并处理
由于每人都会被点名1次扇形,显然应该按八方分散处理
而扇形还会在原地复读1次,被点名后需要临时去其他人处躲避
又因为扇形会交替点名
,故只能临时去 同职能 位置处躲避,否则可能会再吃1次扇形
因此应该采用 同职能相邻分布 的八方站位,而非 同职能间隔分布 的标准八方站位
这里我们规定,
站上/北半场,
站下/南半场,处理流程如下:
Arcady Night Fever Solution 1

初始站位

初始按斜八方站位
由于扇形仅有45°,这里站位不需要非常精确
只要相邻的人相互不要靠太近即可
Arcady Night Fever Solution 2

第1轮

躲避钢铁
假设扇形点名
H1 H1
,则
H1 H1
下一轮要离开原位置躲避
Arcady Night Fever Solution 3

第2n轮,1≤n≤3

躲避月环
上一轮被点扇形的人注意在 同职能的半场 躲避
如图中的
H1 H1
只能在上半场躲避,不应去下半场
躲避完复读的扇形后,注意返回原位置
Arcady Night Fever Solution 4

第2n+1轮,1≤n≤3

躲避钢铁
上一轮被点扇形的人注意在 同职能的半场 躲避
如图中的
D1 D1
只能在下半场躲避,不应去上半场
躲避完复读的扇形后,注意返回原位置
Arcady Night Fever Solution 5

第8轮

躲避月环
假设上一轮
ST ST
被点扇形,本轮
D4 D4
被点扇形
上一轮被点扇形的人注意在 同职能的半场 躲避
躲避完复读的扇形后,注意返回原位置
Arcady Night Fever Solution 6

第9轮

本轮没有钢铁/月环,但还有第8轮的扇形复读

动态演示

当前点名顺序:
Let's Dance!
00:00.0
00:00.0
5.8s
BOSS
读条 Let's Dance! 连续左右刀
00:00.0
第1组
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
范围检定
  • 正确 Minor Freak Out magical 30000
    受到魔法攻击的伤害增加
    19
    小范围AoE
  • 错误 Freak Out magical 100000
    无属性持续伤害,体力逐渐流失
    15
    30000/3s 单体
  • 寄了 Major Freak Out magical >1000000 团灭
00:00.0
第2组
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
范围检定
  • 正确 Minor Freak Out magical 30000
    受到魔法攻击的伤害增加
    19
    小范围AoE
  • 错误 Freak Out magical 100000
    无属性持续伤害,体力逐渐流失
    15
    30000/3s 单体
  • 寄了 Major Freak Out magical >1000000 团灭
00:00.0
第3组
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
范围检定
  • 正确 Minor Freak Out magical 30000
    受到魔法攻击的伤害增加
    19
    小范围AoE
  • 错误 Freak Out magical 100000
    无属性持续伤害,体力逐渐流失
    15
    30000/3s 单体
  • 寄了 Major Freak Out magical >1000000 团灭
00:00.0
第4组
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
范围检定
  • 正确 Minor Freak Out magical 30000
    受到魔法攻击的伤害增加
    19
    小范围AoE
  • 错误 Freak Out magical 100000
    无属性持续伤害,体力逐渐流失
    15
    30000/3s 单体
  • 寄了 Major Freak Out magical >1000000 团灭
机制

Let's Dance!

BOSS
从左到右依次连线北侧场外的8只青蛙,根据青蛙的姿态连续发动左/右半场刀
可对玩家造成 Let's Dance! magical 125000
攻击所造成的伤害降低
30
25%↓
Let's Dance!
Let's Dance! Left
攻击左/西半场
Let's Dance! Right
攻击右/东半场
注意观察青蛙举起的手,其指向即为BOSS发动左/右刀的方向

Wavelength (α|β)

Let's Dance! 读条开始时,
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
倒计时剩余 8131823
如前文所述:
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
倒计时结束 时,会进行一个半径 2m 的小范围检定:
若范围内 同时长同种debuff ,则共同产生 团灭级全屏伤害 Major Freak Out magical >1000000
若范围内 同时长异种debuff ,则共同产生 小范围圆形伤害 Minor Freak Out magical 30000
受到魔法攻击的伤害增加
19
若范围内 同时长异种debuff ,则产生 单体伤害 Freak Out magical 100000
无属性持续伤害,体力逐渐流失
15
30000/3s
因此,在躲避连续左右刀的同时,还需要处理这些debuff

Grooviness

Arcady Night Fever 机制开始时会出现一个计量槽,累积满时会奖励
极限技
LB×1
错误处理会导致计量值积攒变慢,若本阶段完全正确处理则会累积 34 点计量值
算上 Arcady Night Fever 阶段正确处理累积的 66 点,恰好可以攒满计量槽
Grooviness 100
解法:日野主流
Let's Dance! 读条开始时,
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
倒计时剩余 8131823
众人按自身倒计时长短,沿场地中轴线自北向南如下排队
Let's Dance! Solution 1
之后只需专注躲避左右刀,
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
倒计时结束时会自动配对处理
注意
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
的范围检定非常小,只有 2m ,因此躲避左右刀时不要离开中轴线太远,以免判定失败
解法:排队优化
由于
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
配对处理后会赋予玩家
受到魔法攻击的伤害增加
19
,而左右刀是魔法伤害,处理完
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
的玩家一旦失误就会暴毙
又因为视角限制,越靠近场地北边越不利于观察场外的青蛙
因此将主流解法中的排队顺序倒转,让更先处理
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
的玩家离北边更远,增加后续躲避左右刀的容错
Let's Dance! Solution 2
说明
一般来说,由于扇形附带
受到魔法攻击的伤害增加
9
,重复吃扇形会直接去世,但也有例外情况:
假设初始有两个人站一起,其中一人被点名扇形,则他们会被赋予相同时长的
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
之后若等
受到魔法攻击的伤害增加
消失后另一人被点名扇形,并不会覆盖已有的
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
这样就出现了 同时长同种debuff 的特殊情况
若范围检定时他们站在一起,就会造成 团灭级全屏伤害 Major Freak Out magical >1000000
有兴趣的话,可以参考 该Logs
Let's Pose!
00:00.0
00:00.0
5.0s
BOSS
全员 全员
读条 Let's Pose!
  • 全程正确
    An impeccable Arcady Night Fever performance is inspiring excessive confidence. Damage dealt is increased.
    20
    3%↑
  • 有过错误 magical 150000
机制
奖/惩判定,从 Arcady Night Fever 开始到 Let's Dance! 结束期间:
若全程正确处理:奖励
An impeccable Arcady Night Fever performance is inspiring excessive confidence. Damage dealt is increased.
20
3%↑
否则:惩罚 Let's Pose! magical 150000
错误处理包括但不限于:吃到钢铁/月环、吃到复读扇形、吃到左右刀、
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
配对失败等
奖/惩判定是每个人独立计算的,但若
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
A sound bomb will detonate when this effect expires. Its damage can be reduced by sound of a different wavelength. However, mixing two sounds of the same wavelength, or more than two sounds total, will result in cacophonous explosion.
配对失败,两人均会受到惩罚
获得奖励会有如下提示:
Perfect Groove